Wargaming Sydney is seeking a Senior / Lead Game Designer to join our world-class team and deliver fresh experiences for players on a new AAA title.
Our projects offer unique opportunities for developers from all backgrounds.
Being a Game Designer at Wargaming Sydney doesn't mean we just design games. We have to understand the experience we want to create for players, and then design the game features or changes required to bring this experience into reality.
From prototyping new concepts to balancing gameplay, designing systems or crafting groundbreaking mechanics, your work will inspire gamers and future designers for years to come.
Comprehensive design sensibilities, problem-solving, agile execution, and considered communication are our tools of the trade as we strive to bring new experiences to our audience.
What will you do?
Work as part of a team, collaborating with all disciplines to gather input to craft the best concepts and realise compelling gameplay experiences
Champion the vision of an idea, bringing clarity to the teams as to what the goals are and why
Craft design documentation for presentation to both internal and external stakeholders
Thrive in an environment that values rapid prototyping. You will be generating ideas while recognising that great ideas can come from anyone, with a professional maturity to let go of the ideas that don't make it
Bring hands-on experience to the role and not shy away from getting stuck in, crafting prototypes and refining gameplay experiences, getting to the essence of why a mechanic is fun and memorable
Embody an agile mindset, understanding the need for iterative design and being adept at breaking down high-level design concepts into achievable goals based on core values
What are we looking for?
A seasoned game designer; with around 5+ years of professional experience tackling a variety of problems, design tools and game engines
A design virtuoso; you concisely articulate game concepts, reviewing and ruminating mechanics with poise. You are fluent in many game systems and mechanics but have the critical thinking skills to know when it's time to try something more out of the box
A strong communicator; your verbal and written communications are precise and unambiguous. Your best work comes from collaboration and teamwork, and you believe that excellence comes from dynamic communication throughout the design process
A natural mentor; you can motivate and support other designers, guiding them towards success
A gamer; you are passionate about games with a breadth of game knowledge that you've enjoyed, and you identify and explain a game's strengths and weaknesses with ease
What additional skills will help you stand out?
Experience with Unreal
Experience working with vehicle-based combat
A background of proven mentorship
Having worked with multiple studios across timezones